Tragic death of 5 video gamers
// February 25th, 2009 // Gadgets & Video Games
5 Tragic death of video gamers
5. Lee Seung Seop, a South Korean man died on 10 Aug. 2005 at the age of 28 after playing the game Starcraft for 50 hours with few breaks at an internet cafe in Taegu city.
He only paused playing to go to the toilet. The cause of death assumed to be the heart failure stemming. “I hop he won”.
4. Peter Burkowski, an “A” student who had plan to become a doctor some days. Sad, he couldn’t make it. Peter was dead. He died at the age of 18 years old after playing “Berzerk”. Cause of death? Heart attack. The evidence suggested that too much stress is connected to heart disease and hypertension.
3. a Chinese man, Zhu Caoyuan, was killed by Shanghai gamer Qiu Chengwei, age 41. Qiu had lent a sword to Zhu but then Zhu sold “dragon sabre” (a virtual sword which Mr Qui won in the popular online game Legend of Mir 3) for 7,200 Yuan.
Qiu Chengwei stabbed him in the chest repeatedly at his home. A few weeks before he died, MMORPG makers Blizzard banned a number of players from World of Warcraft due to gold farming (The process of mining gold in the game and selling it for real world money). “Too shame, these gamers took the virtual sword too serious”.
2. Shawn Woolley, 21, suicide over EverQuest. He shot himself while the game EverQuest-Vallon Zek ran on his computer at his apartment.
Liz Woolley (Shawn’s mother) thinks it’s a dangerous game, and addictive, by design. “I think the way the game is written is that when you first start playing it, it is fun, and you make great accomplishments.
And then the further you get into it, the higher level you get, the longer you have to stay on it to move onward, and then it isn’t fun anymore. But by then you’re addicted, and you can’t leave it,” she says.
1. Xiao Yi, age 13, a young online gamer jumped from the 24th floor of a building and committed suicide after playing 36 hours (non stop) of online game, “Warcraft III”.
He flew towards the ocean in the southeastern direction in search of his adored heroes: Lungdian, the Angel of Revenge and the Sentinel. He also wrote a suicide note hoping to reunite with fellow cyber-players in heaven, December 27, 2004. “I hope he found them now.”
What’s the story tell you?
“Well, I’m not saying that gaming is bad, but the wisdom of playing to the point of neglecting other viral areas of your life. What is apparently real is video game addiction, a sickness of mind which claimed the lives of these players.”



